Gloom Stalker v1.2.0 #
Gloom Stalker Magic (1) #
- This feature is gained at Level 1 and spells normally granted at 3rd Level in Ranger are granted at 1st Level instead.
Dread Ambusher (1) #
- You no longer gain an additional Attack during the first round of combat, and instead you can add an extra 2d8 Psychic Damage to any Attack you make. You can add extra damage to your Attacks using this feature a number of times equal to your Wisdom Modifier per Long Rest.
Empowered Marks (3) #
- When you reach 3rd Level in this subclass, you gain the following two Empowered Mark options.
Mark of Dark Embrace #
- A Creature subjected to this Mark’s effect must make a Wisdom Save or suffer the Blinded Condition, repeating the save at the end of each of their turns. Creatures who succeed on their save or those immune to the Blinded Condition instead take 1d6 Acid Damage from each of your Attacks for this Mark’s duration.
Shadow Assassin’s Mark #
- If the Creature under the effect of this Mark was the target of your Dread Ambusher Feature then once per turn you can use your Bonus Action to reactivate that Feature.
Stalker’s Flurry (11) #
- Original feature replaced.
- The Psychic Damage of your Dread Ambusher feature increases from 2d8 to 3d8.
- Additionally when you use your Dread Ambusher feature to deal Psychic Damage in this way you can begin to emanate shadow tinged fear. Each creature within 10 feet of the target must make a Wisdom Saving Throw against your Spell Save DC. On a failed save, a creature has the Frightened condition until the start of your next turn.
Shadowy Dodge (15) #
- You can dodge with wisps of supernatural shadow around you. When a creature makes an attack roll against you, you can use your Reaction to impose Disadvantage on that roll. If the attack then misses, you can teleport up to 30 feet to an unoccupied space you can see.